Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Pocket Dimension (Su)

Source Starfinder Enhanced pg. 60
Level Required 10
You have a tiny pocket dimension that functions as a null-space chamber that can store one item of up to 2 bulk. As a standard action, you can spend 1 Resolve Point and touch a piece of equipment that you own to transport it into the pocket dimension. As a move action, you can withdraw the stored object from the pocket dimension. Any object stored in the pocket dimension doesn’t experience the flow of time: matter doesn’t decay, temperatures remain stable, and ongoing spells’ durations and effects are paused. Any object currently occupying your pocket dimension when you fall unconscious reappears in your space.